List matching classes by clicking ability names below.
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Name | Type | Re-use time | L1 | L2 | L3 | L4 | L5 | Description |
---|---|---|---|---|---|---|---|---|
Augmented Strength | Passive | N/A | 1 | 3 | 6 | 10 | 14 | Increases Strength by 4, 12, 22, 34, 48, respectively |
Augmented Dexterity | Passive | N/A | 1 | 3 | 6 | 10 | 14 | Increases Dexterity by 4, 12, 22, 34, 48, respectively. |
Augmented Constitution | Passive | N/A | 1 | 3 | 6 | 10 | 14 | Increases Constitution by 4, 12, 22, 34, 48, respectively. |
Augmented Quickness | Passive | N/A | 1 | 3 | 6 | 10 | 14 | Increases Quickness by 4, 12, 22, 34, 48, respectively. |
Augmented Acuity | Passive | N/A | 1 | 3 | 6 | 10 | 14 | Increases primary casting stat by 4, 12, 22, 34, 48,respectively. |
Long Wind | Passive | N/A | 1 | 3 | 6 | 10 | 14 | Decreases the amount of endurance taken per tick whensprinting. |
Physical Defense | Passive | N/A | 1 | 3 | 6 | 10 | 14 | Reduces all physical damage taken. |
Serenity | Passive | N/A | 1 | 3 | 6 | 10 | 14 | Increases amount of power regenerated per tick. |
Toughness | Passive | N/A | 1 | 3 | 6 | 10 | 14 | Increases hit points. |
Ethereal Bond | Passive | N/A | 1 | 3 | 6 | 10 | 14 | Increases power points. |
Avoidance of Magic | Passive | N/A | 1 | 3 | 6 | 10 | 14 | Reduces all magic damage taken. (This only works on damage.Does not work on disease, dots, or debuffs and does not affect theduration of crowd control spells) |
Lifter | Passive | N/A | 1 | 3 | 6 | 10 | 14 | Increases the max encumbrance of the character and the speedat which the character can move rams they control. |
Veil Recovery | Passive | N/A | 1 | 3 | 6 | 10 | 14 | Reduces the duration of resurrection illnesses. |
Mastery of Blocking | Passive | N/A | 1 | 3 | 6 | 10 | 14 | Increases chance to block. |
Mastery of Parrying | Passive | N/A | 1 | 3 | 6 | 10 | 14 | Increases chance to parry. |
Mastery of Pain | Passive | N/A | 1 | 3 | 6 | 10 | 14 | Increases chance to deal a critical hit in melee per listedpercentage. (Passes on to Necro Pets) |
Wild Power | Passive | N/A | 1 | 3 | 6 | 10 | 14 | Increases chance to deal a critical hit with all spells thatdo damage, including DoTs. |
Wild Healing | Passive | N/A | 1 | 3 | 6 | 10 | 14 | Adds the chance to critical heal on each target of a healspell. |
Wild Minion | Passive | N/A | 1 | 3 | 6 | 10 | 14 | Increases chance of pet dealing a critical hit in melee. |
Mastery of Stealth | Passive | N/A | 1 | 3 | 6 | 10 | 14 | Modifies stealth detection and stealth movement. Camouflagecounters the Mastery of Stealth bonus, allowing an archer to only beseen at the normal range. Doesn't affect detect hidden classes whenthey are detecting other detect hidden classes. (Meaning it has noaffect on assassins detecting assassins.) |
Mastery of Healing | Passive | N/A | 1 | 3 | 6 | 10 | 14 | Increases the effectiveness of healing spells |
Mastery of Magery | Passive | N/A | 1 | 3 | 6 | 10 | 14 | Additional effectiveness of magical damage |
Falcon's Eye | Passive | N/A | 1 | 3 | 6 | 10 | 14 | Increases the chance of dealing a critical hit with archery |
Determination | Passive | N/A | 1 | 3 | 6 | 10 | 14 | Reduces the duration of all crowd control spells |
Mastery of Focus | Passive | N/A | 1 | 3 | 6 | 10 | 14 | Increases the level of all spells cast for out-rightresistance purposes. (caps at level 50) |
Arrow Summoning | Active | 15 - 5min - 5seconds | 5 | 10 | 15 | 0 | 0 | Summons 30 mystical footed flight broadhead arrows: 10barbed, 10 keen, 10 blunt into the user's inventory. The arrows are nottradable and will not disappear when a characters logs out of thegame.See Effect |
First Aid | Active | 3 min | 5 | 10 | 15 | 0 | 0 | Heals the user. Can not be used in combat |
Adrenaline Rush | Active | 20 - 10 - 5 min | 5 | 10 | 15 | 0 | 0 | Doubles the base melee damage for 20 seconds. |
Second Wind | Active | 15 - 5 - 2 min | 5 | 10 | 15 | 0 | 0 | Restores 100% of the user's endurance. |
Ignore Pain | Active | 15 min | 5 | 10 | 15 | 0 | 0 | Heal that grants health. Can be used when in combat. |
Trueshot | Active | 10 - 3 - 1/2 min | 5 | 10 | 15 | 0 | 0 | Grants a 50% range bonus to the next arrow fired. This arrowwill penetrate and pop blade turn. |
Concentration | Active | 15 - 3 - 1/2 min | 5 | 10 | 15 | 0 | 0 | Refreshes the timer on quick-cast allowing for a second quickcasted spell without the normal 30 second wait. |
Mastery of Concentration | Active | 10 min | 5 | 10 | 15 | 0 | 0 | Grants a 100% bonus to avoid being interrupted by any form ofattack when casting a spell. The effect of the spell cast will bereduced depending on number of skill ranks. (Necro version transfers tothe pet) |
The Empty Mind | Active | 10 min | 5 | 10 | 15 | 0 | 0 | Grants the user 45 seconds of increased resistances to allmagical damage. This only works on damage and does not affect theduration of crowd control spell. (Necro version transfers to pet) |
Mystic Crystal Lore | Active | 3 min | 5 | 10 | 15 | 0 | 0 | Grants a refresh of power. Cannot be used when in combat. |
Raging Power | Active | 10 min | 5 | 10 | 15 | 0 | 0 | Grants a refresh of power. Can be used when in combat. |
Purge | Active | 15 min | 5 | 10 | 15 | 0 | 0 | Removes all negative effects but leaves any applicableimmunity timers in place. Level 1 purge is on a 15 minute timer but hasa 5 second delay. Level 2 is on the same timer but has no delay. Level3 is on a 5 minute timer and has no delay. |
Reflex Attack | Passive | N/A | 5 | 10 | 15 | 0 | 0 | Gives a chance to automatically counter-attack with anunstyled swing (or a swing from each hand in the case of duel wieldingclasses) anytime a hit is taken. Works against attacks from all 360degrees with the 5%, 15%, 30% chance |
Viper | Passive | N/A | 5 | 10 | 15 | 0 | 0 | Increases the damage of poisons by 25%, 50%, 100% |
Soldier's Barricade | Active | 10 min | 5 | 10 | 15 | 0 | 0 | Grants the group an absorption bonus to all forms of damagebased on the percentages listed. 30 Second duration. (Does not stackwith Barrier of Fortitude or Bedazzling Aura) |
Barrier of Fortitude | Active | 10 min | 5 | 10 | 15 | 0 | 0 | Grants the group a melee absorption bonus based on thepercentage listed. 30 second duration. (Does not stack with Soldier'sBarricade or Bedazzling Aura.) |
Vehement Renewal | Active | 10 min | 5 | 10 | 15 | 0 | 0 | Instantly heals all group members (except the user) within2000 range. |
Perfect Recovery | Active | 5 min | 5 | 10 | 15 | 0 | 0 | Instantly resurrects the target with no res effects with thelisted amount of health and power. |
Vanish | Active | 15 min | 5 | 10 | 15 | 0 | 0 | Provides the stealther with super stealth, which can not bebroken. Also will purge DoTs and Bleeds and provides immunity to crowdcontrol. This ability lasts for 1 to 5 seconds depending on level ofVanish. The stealther also receives an increase in movement speed aslisted. A stealther can not attack for 30 seconds after using thisability. |
Speed of Sound | Active | 10 min | 5 | 10 | 15 | 0 | 0 | Group ability that allows unstoppable speed 4 movement forthe listed duration. Gives immunity to stun/snare/root and mesmerizespells. If the spell has a damage component, the target will takedamage but be immune to the stun/snare/root or mesmerize. It breakswith any action taken except healing. (Will be negated by speedwarp) |
Ameliorating Melodies | Active | 15 min | 5 | 10 | 15 | 0 | 0 | Heals all members of the group (except the user) by thelisted amount each tick for 30 seconds. (10 total ticks) |
Anger of the Gods | Active | 10 min | 5 | 10 | 15 | 0 | 0 | 30 second group damage add that stacks with all other damageadds and ignores caps. |
Wrath of Champions | Active | 10 min | 5 | 10 | 15 | 0 | 0 | Spirit Based instantly cast PBAE with 150 radius that doesthe listed damage. |
Volcanic Pillar | Active | 15 min | 5 | 10 | 15 | 0 | 0 | Heat based AE damage spell with 500 radius. Damage as listed.2 second non-interruptible cast time. 1500 range Target is enemy |
Decimation Trap | Active | 15 min | 5 | 10 | 15 | 0 | 0 | AE damage trap with 350 radius. Damage as listed. The traplasts ten minutes or until detonated (whichever comes first). Energybased. 2 second non-interruptible cast time |
Negative Maelstrom | Active | 15 min | 5 | 10 | 15 | 0 | 0 | A 2 second non-interruptible cast time cold based pulsingGTAE storm with 350 radius. Ground target range is 1500. The damage ofthe storm grows with each pulse. |
Thornweed Field | Active | 10 min | 5 | 10 | 15 | 0 | 0 | Creates a field of thorns that damage and snare all enemiescaught within. 500 radius. Pulses every 3 seconds. 2 secondnon-interruptible cast time. 1500 range |
Ichor of the Deep | Active | 10 min | 5 | 10 | 15 | 0 | 0 | Spirit-based root plus direct damage spell. 1875 range with500 radius. Damage and duration as listed. Two second non-interruptiblecast time. |
Bedazzling Aura | Active | 10 min | 5 | 10 | 15 | 0 | 0 | Grants the group increased resistance to magical damage for30 seconds by the percentage listed. (Does not stack with Soldier'sBarricade or Barrier of Fortitude) |
Juggernaut | Active | 15 min | 5 | 10 | 15 | 0 | 0 | Increases the effective level of the pet by the listed numberof levels for 60 seconds. (capped at level 70) |
Static Tempest | Active | 10 min | 5 | 10 | 15 | 0 | 0 | Delivers a 360 radius targeted storm that procs a 3 secondunresistible stun every 5 seconds for the duration listed. |
Dashing Defense | Active | 10 min | 5 | 10 | 15 | 0 | 0 | The tank can block and parry for all groupmates within a 1000radius for the duration listed. Each attack only has the chance ofbeing blocked/parried once, regardless of how many characters in agroup have Dashing Defense active at one time. |
Dual Threat | Passive | N/A | 5 | 10 | 15 | 0 | 0 | Grants a bonus chance to critical hit on both melee and magicbased attacks. Percentage chance as listed. (While this stacks withWild Power and Mastery of Pain, please note that there is a 50% hardcap on the chance to crit) |
Charge | Active | 15 - 5 - 1.5 min | 5 | 10 | 15 | 0 | 0 | Grants unbreakable speed 3 for 15 second duration. Grantsimmunity to roots, stun, snare and mesmerize spells. Target will stilltake damage from snare/root spells that do damage. |
Divine Intervention | Active | 10 min | 5 | 10 | 15 | 0 | 0 | Gives the group a buff that provides a pool of healing. Ifanyone in the group takes damage inflicted through combat, they will beimmediately healed from the healing pool. Pool size is based on thenumbers listed. Does not heal the user. Buff Duration: 20 minutes |
Strike Prediction | Active | 10 min | 5 | 10 | 15 | 0 | 0 | Grants all group members a chance to evade all melee andarrow attacks for 30 seconds. This does not stack with any other chanceto evade and will only benefit classes with no or very low chances ofevading. |
Snapshot | Active | 10 min | 0 | 0 | 0 | 0 | 0 | Armsman can draw and fire a crossbow shot when on the run for60 seconds. (Normal draw time applies.) |
Selfless Devotion | Active | 15 min | 0 | 0 | 0 | 0 | 0 | Triples the effect of the paladin healing chant for 1 minuteon all groupmates excluding the Paladin himself. |
Blinding Dust | Active | 5 min | 0 | 0 | 0 | 0 | 0 | Insta-cast PBAE Attack that causes the enemy to have a 25%chance to fumble melee/bow attacks for the next 15 seconds. |
Soul Quench | Active | 10 min | 0 | 0 | 0 | 0 | 0 | Insta-PBAE attack that drains 250 points (modified up or downby the Reavers SR level) from all nearby enemies and returns 75% to theReaver. |
Retribution of the Faithful | Active | 5 min | 0 | 0 | 0 | 0 | 0 | 30 second buff that has a chance to proc a 3 second (durationundiminished by resists) stun on any melee attack on the cleric. |
Whirling Staff | Active | 10 min | 0 | 0 | 0 | 0 | 0 | PBAE attack that does moderate damage and makes all meleetargets in 350 radius unable to attack for 6 seconds. |
Assassinate | Active | 10 min | 0 | 0 | 0 | 0 | 0 | Infiltrator selects a target within 750 range and spends 15seconds (without moving) preparing the assassination attempt. Theattempt fails (but the recast timer is not reset) if the assassin takesany action during those 15 seconds, or if the target moves more then750 units away from the user. Once prepared, the next attack on thattarget by the assassin will not break stealth. |
Calming Notes | Active | 5 min | 0 | 0 | 0 | 0 | 0 | Insta-cast spell that mesmerizes all enemy pets within 750radius for 30 seconds. |
Shield Trip | Active | 15 min | 0 | 0 | 0 | 0 | 0 | Throws shield at target, rooting them in place for 10 seconds(undiminished by resists). Scout cannot attack for 15 secondsafterwards. |
Resolute Minion | Active | 10 min | 0 | 0 | 0 | 0 | 0 | Pet is immune to all forms of Crowd Control for 60 seconds.Will not purge any CC that already exists on the pet. |
Shield of Immunity | Active | 15 min | 0 | 0 | 0 | 0 | 0 | Shield that absorbs 90% melee/archer damage for 20 seconds. |
Minion Rescue | Active | 10 min | 0 | 0 | 0 | 0 | 0 | 2 second cast (non-interruptible) PBAE that summons 1 level50 fire elemental for every enemy within 500 radius. (max 8) Pets have50 hit points, but proc a 3 second stun (duration unaffected byresists). The fire elementals have a max durations of 6 seconds |
Wall of Flame | Active | 15 min | 0 | 0 | 0 | 0 | 0 | Insta-cast spell that drops a ward that pulses a 150 radiusPBAE fire based for 15 seconds. Pulse is 400 points of damage every 3seconds. |
Call of Darkness | Active | 15 min | 0 | 0 | 0 | 0 | 0 | When active, the necromancer can summon a pet with only a 3second cast time. The effect remains active for 15 minutes, or until apet is summoned. |
Dreamweaver | Active | 10 min | 0 | 0 | 0 | 0 | 0 | Bard creates an illusion that makes him or her self look likea different race and class for a 5 minute duration. The bard'sinstrument also takes the illusion of another weapon and no spelleffects are shown when casting a spell. |
Nature's Womb | Active | 10 min | 0 | 0 | 0 | 0 | 0 | Insta-cast spell that stuns the druid for 5 seconds andconverts all damage taken into healing. |
Fury of Nature | Active | 10 min | 0 | 0 | 0 | 0 | 0 | Double style damage for 30 seconds. All damage done returns100% to the group in spread heal form. (excluding the warden) |
Blade Barrier | Active | 5 min | 0 | 0 | 0 | 0 | 0 | For 30 seconds the blademaster parries 90% of all meleeattacks. The blademaster is unable to attack during this time. If theblademaster attempts a style while this effect is still up, it willcancel the effect. |
Tactics | Active | 10 min | 0 | 0 | 0 | 0 | 0 | Increases groups ability to block/parry/evade by 10% for 30seconds. |
Badge of Valor | Active | 15 min | 0 | 0 | 0 | 0 | 0 | Champion's melee damage for the next 20 seconds will beINCREASED by the targets armor-based ABS instead of decreased. |
Arms Length | Active | 15 min | 0 | 0 | 0 | 0 | 0 | 10 second unbreakable burst of extreme speed. |
Selective Blindness | Active | 5 min | 0 | 0 | 0 | 0 | 0 | When cast on an enemy player or pet, this debuff will preventthat player or pet from being able to attack the mentalist for 20seconds. (duration unaffected by resists). 1500 range, 150 radius. 2suninterrupted cast. The blindness will drop on any target the Mentalistattacks. |
Remedy | Active | 5 min | 0 | 0 | 0 | 0 | 0 | Nightshade ingests poison that costs 10% life but grantspoison/dot/proc immunity for 60 seconds. Can be activated whilestealthed without breaking stealth. HP loss is returned when theduration is up. |
Desperate Bowman | Active | 15 min | 0 | 0 | 0 | 0 | 0 | This ability is used with a bow. Does 300 damage and a 5second (non resistible) stun. Bow and melee cannot be used for 15seconds afterwards. |
Fungal Union | Active | 5 min | 0 | 0 | 0 | 0 | 0 | Turns the animist into a mushroom for 60 seconds. Does notbreak on attack. Grants the animist a 10% chance of not spending powerfor each spell cast during the duration. |
Vale Defense | Active | 10 min | 0 | 0 | 0 | 0 | 0 | Gives the group a 300 point 50% ablative that lasts for 10minutes or until depleted. |
Searing Pet | Active | 2 min | 0 | 0 | 0 | 0 | 0 | Causes the pet to cast a PBAE DoT that ticks for 6 times for25 points of damage per tick. |
Ferocious Will | Active | 10 min | 0 | 0 | 0 | 0 | 0 | Gives the zerker an ABS buff that ticks up by 5% every 5seconds for a max of 25% at 25 seconds. Lasts 30 seconds total |
Epiphany | Active | 10 min | 0 | 0 | 0 | 0 | 0 | 25% Group power refresh. Skald must be out of combat to use.(group members may be in combat) |
Chain Lightning | Active | 10 min | 0 | 0 | 0 | 0 | 0 | Casts a lighting bolt that jumps from the first target to 5additional targets each within 500 range. 90/80/70/60/50% damage foreach leap. |
Boiling Cauldron | Active | 10 min | 0 | 0 | 0 | 0 | 0 | Summons a large cauldron that boils in place for 5 secondsbefore spilling and doing damage and snaring all those nearby. |
Testudo | Active | 15 min | 0 | 0 | 0 | 0 | 0 | Warrior with shield equipped covers up and takes 90% lessdamage for all attacks for 45 seconds. Can only move at reduced speed(speed buffs have no effect) and cannot attack. Using a style willbreak testudo form. |
Blissful Ignorance | Active | 5 min | 0 | 0 | 0 | 0 | 0 | Allows the Savage to fire all savagery buffs for a singleround without paying any hit point penalty. |
Sonic Barrier | Active | 10 min | 0 | 0 | 0 | 0 | 0 | Increases the armor ABS of all groupmates for 45 seconds by amultiple of their existing ABS |
Valhalla's Blessing | Active | 10 min | 0 | 0 | 0 | 0 | 0 | Each spell and style used by group members has a chance ofnot costing power or endurance for 30 seconds |
Sputin's Legacy | Active | 15 min | 0 | 0 | 0 | 0 | 0 | Healer can insta-cast a resurrect buff on themselves. Bufflasts 30 seconds. If the healer dies while buff is up, they have theoption to /resurrect themselves anytime within 10 minutes after deathwith 10% H/E/P. The healer must wait 10 seconds before /resurrectingthemselves |
Restorative Mend | Active | 10 min | 0 | 0 | 0 | 0 | 0 | Group Frigg that heals health, power, and endurance over 30seconds for a total of 50%. (5% is granted every 3 seconds regardlessof combat state) |
Entwining Snakes | Active | 10 min | 0 | 0 | 0 | 0 | 0 | Insta-cast spell that is PBAE 50% snare lasting 20 secondswith a 350 unit radius. Snare breaks on attack. |
Mark of Prey | Active | 10 min | 0 | 0 | 0 | 0 | 0 | Grants all members of the Vampiir's group a 30 second damageadd that stacks with all other forms of damage add. All damage done viathe damage add will be returned to the Vampiir as power. |
Shadow Strike | Active | 10 min | 0 | 0 | 0 | 0 | 0 | ShadowBlade takes 10 seconds to disappear in the shadows.Once in the shadows the SB will automatically teleport to and perf anyenemy they choose within 1000 radius. Usable only at night. Can not beused to enter a locked keep or tower. |
Rune of Utter Agility | Active | 10 min | 0 | 0 | 0 | 0 | 0 | Runemaster gets a 90% chance to evade all melee attacks(regardless of direction) for 15 seconds. |
Spirit Martyr | Active | 10 min | 0 | 0 | 0 | 0 | 0 | SM sacrifices pet in exchange for heal to all in group.Amount healed is dependant on the health of the pet at the time ofrelease. 1200 total healing pool for a full health pet. Max of 600 hitpoints per any group member |
Fanaticism | Active | 10 min | 0 | 0 | 0 | 0 | 0 | All Heretic groupmates who are able to bind at a keep ortower lord receive a reduction in all spell damage taken for 45 seconds. |
Allure of Death | Active | 10 min | 0 | 0 | 0 | 0 | 0 | Bonedancer appearance is changed to skeletal form for 60seconds to confuseenemy. When in skeletal form, the Bonedancer has a 75% chance ofout-right resisting Nearsight and all Crowd Control spells. |
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